mlsanityData to 7 Oct 2026

An Online Learning Approach to Generative Adversarial Networks

arXiv 1706.03269 ↗First posted 10 Jun 2017cs.LG stat.MLcited by 13

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Abstract (arXiv)

We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult minimax optimization problem. In this paper, we view the problem of training GANs as finding a mixed strategy in a zero-sum game. Building on ideas from online learning we propose a novel training method named Chekhov GAN 1 . On the theory side, we show that our method provably converges to an equilibrium for semi-shallow GAN architectures, i.e. architectures where the discriminator is a one layer network and the generator is arbitrary. On the practical side, we develop an efficient heuristic guided by our theoretical results, which we apply to commonly used deep GAN architectures. On several real world tasks our approach exhibits improved stability and performance compared to standard GAN training.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jun 2017.

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Citing papers per year: 2021: 5; 2022: 2; 2023: 1; 2024: 2; 2025: 2; 2026: 1.

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