DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution
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Abstract (arXiv)
Recent research has demonstrated the vulnerability of fingerprint recognition systems to dictionary attacks based on MasterPrints. MasterPrints are real or synthetic fingerprints that can fortuitously match with a large number of fingerprints thereby undermining the security afforded by fingerprint systems. Previous work by Roy et al. generated synthetic MasterPrints at the feature-level. In this work we generate complete image-level MasterPrints known as DeepMasterPrints, whose attack accuracy is found to be much superior than that of previous methods. The proposed method, referred to as Latent Variable Evolution, is based on training a Generative Adversarial Network on a set of real fingerprint images. Stochastic search in the form of the Covariance Matrix Adaptation Evolution Strategy is then used to search for latent input variables to the generator network that can maximize the number of impostor matches as assessed by a fingerprint recognizer. Experiments convey the efficacy of the proposed method in generating DeepMasterPrints. The underlying method is likely to have broad applications in fingerprint security as well as fingerprint synthesis.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2017.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 1; 2024: 1.
7 papers.
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- 2024Reversing the Irreversible: A Survey on Inverse Biometrics5 Jan 2024
- 2023Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds5 Sep 2023
- 2022Synthetic Data in Human Analysis: A Survey19 Aug 2022
- 2021Generative Adversarial Networks: A Survey Towards Private and Secure Applications7 Jun 2021
- 2021Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations27 May 2021
- 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man30 Jan 2021
- 2021Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks19 Jan 2021