mlsanityData to 14 Oct 2026

Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection

arXiv 1704.06399 ↗First posted 21 Apr 2017cs.HCcited by 2

Not on the map. Why?

Abstract (arXiv)

In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time across all objects. Here, we propose a gaze-based browser using a two-step selection policy with variable dwell time. In the first step, a command, e.g. "back" or "select", is chosen from a menu using a dwell time that is constant across the different commands. In the second step, if the "select" command is chosen, the user selects a hyperlink using a dwell time that varies between different hyperlinks. We assign shorter dwell times to more likely hyperlinks and longer dwell times to less likely hyperlinks. In order to infer the likelihood each hyperlink will be selected, we have developed a probabilistic model of natural gaze behavior while surfing the web. We have evaluated a number of heuristic and probabilistic methods for varying the dwell times using both simulation and experiment. Our results demonstrate that varying dwell time improves the user experience in comparison with fixed dwell time, resulting in fewer errors and increased speed. While all of the methods for varying dwell time resulted in improved performance, the probabilistic models yielded much greater gains than the simple heuristics. The best performing model reduces error rate by 50% compared to 100ms uniform dwell time while maintaining a similar response time. It reduces response time by 60% compared to 300ms uniform dwell time while maintaining a similar error rate.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Apr 2017.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.