Investigating Recurrence and Eligibility Traces in Deep Q-Networks
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Abstract (arXiv)
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Apr 2017.
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Citing papers per year: 2020: 1; 2021: 1; 2022: 0; 2023: 0; 2024: 4; 2025: 0; 2026: 2.
8 papers.
- 2024Streaming Deep Reinforcement Learning Finally Workscited by 24
- 2020Average-reward model-free reinforcement learning: a systematic review and literature mappingcited by 19
- 2021Revisiting Peng's Q(λ) for Modern Reinforcement Learningcited by 19
- 2024Averaging n-step Returns Reduces Variance in Reinforcement Learningcited by 9
- 2024Demystifying the Recency Heuristic in Temporal-Difference Learningcited by 3
- 2024Two-Step Q-Learningcited by 1
- 2026Peng's Q(λ) for Conservative Value Estimation in Offline Reinforcement Learningcited by 0
- 2026Gated Q-learning: Add Off-Policy Bias to Tastecited by 0
- 2026Gated Q-learning: Add Off-Policy Bias to Taste31 Jul 2026
- 2026Peng's Q(λ) for Conservative Value Estimation in Offline Reinforcement Learning14 May 2026
- 2024Streaming Deep Reinforcement Learning Finally Works18 Oct 2024
- 2024Two-Step Q-Learning2 Jul 2024
- 2024Demystifying the Recency Heuristic in Temporal-Difference Learning18 Jun 2024
- 2024Averaging n-step Returns Reduces Variance in Reinforcement Learning6 Feb 2024
- 2021Revisiting Peng's Q(λ) for Modern Reinforcement Learning27 Feb 2021
- 2020Average-reward model-free reinforcement learning: a systematic review and literature mapping18 Oct 2020