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Position Tracking for Virtual Reality Using Commodity WiFi

arXiv 1703.03468 ↗First posted 9 Mar 2017cs.CV cs.NIcited by 2

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Abstract (arXiv)

Today, experiencing virtual reality (VR) is a cumbersome experience which either requires dedicated infrastructure like infrared cameras to track the headset and hand-motion controllers (e.g., Oculus Rift, HTC Vive), or provides only 3-DoF (Degrees of Freedom) tracking which severely limits the user experience (e.g., Samsung Gear). To truly enable VR everywhere, we need position tracking to be available as a ubiquitous service. This paper presents WiCapture, a novel approach which leverages commodity WiFi infrastructure, which is ubiquitous today, for tracking purposes. We prototype WiCapture using off-the-shelf WiFi radios and show that it achieves an accuracy of 0.88 cm compared to sophisticated infrared based tracking systems like the Oculus, while providing much higher range, resistance to occlusion, ubiquity and ease of deployment.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Mar 2017.

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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

2 papers.