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Fast Gesture Recognition with Multiple Stream Discrete HMMs on 3D Skeletons

arXiv 1703.02931 ↗First posted 8 Mar 2017cs.CVcited by 2

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Abstract (arXiv)

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel double-stage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify pre-segmented gestures (offline classification), and to perform temporal segmentation on streams of gestures (online classification) faster than real time. We test our system on three public datasets, MSRAction3D, UTKinect-Action and MSRDailyAction, and on a new dataset, Kinteract Dataset, explicitly created for Human Computer Interaction (HCI). We obtain state of the art performances on all of them.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Mar 2017.

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2 papers.