mlsanityData to 14 Oct 2026

Real-time eSports Match Result Prediction

arXiv 1701.03162 ↗First posted 10 Dec 2016stat.AP cs.AI cs.LGcited by 7

Not on the map. Why?

Abstract (arXiv)

In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history, as well as real-time (during-match) features at each minute as the match progresses. We use logistic regression, the proposed Attribute Sequence Model, and their combinations as the prediction models. In a dataset of 78362 matches where 20631 matches contain replay data, our experiments show that adding more aspects of prior features improves accuracy from 58.69% to 71.49%, and introducing real-time features achieves up to 93.73% accuracy when predicting at the 40th minute.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Dec 2016.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 3; 2022: 2; 2023: 0; 2024: 1; 2025: 1.

7 papers.