mlsanityData to 14 Oct 2026

Streaming Virtual Reality Content

arXiv 1612.08350 ↗First posted 26 Dec 2016cs.MMcited by 1

Not on the map. Why?

Abstract (arXiv)

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 26 Dec 2016.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2022: 1.

1 paper.