A Formal Solution to the Grain of Truth Problem
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Abstract (arXiv)
A Bayesian agent acting in a multi-agent environment learns to predict the other agents' policies if its prior assigns positive probability to them (in other words, its prior contains a grain of truth). Finding a reasonably large class of policies that contains the Bayes-optimal policies with respect to this class is known as the grain of truth problem. Only small classes are known to have a grain of truth and the literature contains several related impossibility results. In this paper we present a formal and general solution to the full grain of truth problem: we construct a class of policies that contains all computable policies as well as Bayes-optimal policies for every lower semicomputable prior over the class. When the environment is unknown, Bayes-optimal agents may fail to act optimally even asymptotically. However, agents based on Thompson sampling converge to play ε-Nash equilibria in arbitrary unknown computable multi-agent environments. While these results are purely theoretical, we show that they can be computationally approximated arbitrarily closely.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Sep 2016.
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Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 2; 2026: 1.
5 papers.
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- 2021QKSA: Quantum Knowledge Seeking Agentcited by 3
- 2025Formalizing Embeddedness Failures in Universal Artificial Intelligencecited by 1
- 2025Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Gamescited by 1
- 2026A Model-Free Universal AIcited by 0
- 2026A Model-Free Universal AI26 Feb 2026
- 2025Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games22 Aug 2025
- 2025Formalizing Embeddedness Failures in Universal Artificial Intelligence23 May 2025
- 2021QKSA: Quantum Knowledge Seeking Agent3 Jul 2021
- 2018Scalable agent alignment via reward modeling: a research direction19 Nov 2018