mlsanityData to 7 Oct 2026

A Formal Solution to the Grain of Truth Problem

arXiv 1609.05058 ↗First posted 16 Sep 2016cs.AI cs.GT cs.LGcited by 5

Not on the map. Why?

Abstract (arXiv)

A Bayesian agent acting in a multi-agent environment learns to predict the other agents' policies if its prior assigns positive probability to them (in other words, its prior contains a grain of truth). Finding a reasonably large class of policies that contains the Bayes-optimal policies with respect to this class is known as the grain of truth problem. Only small classes are known to have a grain of truth and the literature contains several related impossibility results. In this paper we present a formal and general solution to the full grain of truth problem: we construct a class of policies that contains all computable policies as well as Bayes-optimal policies for every lower semicomputable prior over the class. When the environment is unknown, Bayes-optimal agents may fail to act optimally even asymptotically. However, agents based on Thompson sampling converge to play ε-Nash equilibria in arbitrary unknown computable multi-agent environments. While these results are purely theoretical, we show that they can be computationally approximated arbitrarily closely.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Sep 2016.

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Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 2; 2026: 1.

5 papers.