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A Unified Coding Framework for Distributed Computing with Straggling Servers

arXiv 1609.01690 ↗First posted 6 Sep 2016cs.IT cs.DC math.ITcited by 8

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Abstract (arXiv)

We propose a unified coded framework for distributed computing with straggling servers, by introducing a tradeoff between "latency of computation" and "load of communication" for some linear computation tasks. We show that the coded scheme of [1]-[3] that repeats the intermediate computations to create coded multicasting opportunities to reduce communication load, and the coded scheme of [4], [5] that generates redundant intermediate computations to combat against straggling servers can be viewed as special instances of the proposed framework, by considering two extremes of this tradeoff: minimizing either the load of communication or the latency of computation individually. Furthermore, the latency-load tradeoff achieved by the proposed coded framework allows to systematically operate at any point on that tradeoff to perform distributed computing tasks. We also prove an information-theoretic lower bound on the latency-load tradeoff, which is shown to be within a constant multiplicative gap from the achieved tradeoff at the two end points.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Sep 2016.

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Citing papers per year: 2021: 5; 2022: 2; 2023: 0; 2024: 0; 2025: 1.

8 papers.