mlsanityData to 7 Oct 2026

Interpolations of Smoke and Liquid Simulations

arXiv 1608.08570 ↗First posted 30 Aug 2016cs.GRcited by 3

Not on the map. Why?

Abstract (arXiv)

We present a novel method to interpolate smoke and liquid simulations in order to perform data-driven fluid simulations. Our approach calculates a dense space-time deformation using grid-based signed-distance functions of the inputs. A key advantage of this implicit Eulerian representation is that it allows us to use powerful techniques from the optical flow area. We employ a five-dimensional optical flow solve. In combination with a projection algorithm, and residual iterations, we achieve a robust matching of the inputs. Once the match is computed, arbitrary in between variants can be created very efficiently. To concatenate multiple long-range deformations, we propose a novel alignment technique. Our approach has numerous advantages, including automatic matches without user input, volumetric deformations that can be applied to details around the surface, and the inherent handling of topology changes. As a result, we can interpolate swirling smoke clouds, and splashing liquid simulations. We can even match and interpolate phenomena with fundamentally different physics: a drop of liquid, and a blob of heavy smoke.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Aug 2016.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 1.

3 papers.