Kick Motions for the NAO Robot using Dynamic Movement Primitives
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Abstract (arXiv)
In this paper, we present the probably first application of the popular Dynamic Movement Primitives (DMP) approach to the domain of soccer-playing humanoid robots. DMPs are known for their ability to imitate previously demonstrated motions as well as to flexibly adapt to unforeseen changes to the desired trajectory with respect to speed and direction. As demonstrated in this paper, this makes them a useful approach for describing kick motions. Furthermore, we present a mathematical motor model that compensates for the NAO robot's motor control delay as well as a novel minor extension to the DMP formulation. The motor model is used in the calculation of the Zero Moment Point (ZMP), which is needed to keep the robot in balance while kicking. All approaches have been evaluated on real NAO robots.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 2 Jun 2016.
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- 2022Neural Dynamic Movement Primitives -- a surveycited by 1
- 2022Neural Dynamic Movement Primitives -- a survey3 Aug 2022