Distributed Algorithms for Aggregative Games on Graphs
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Abstract (arXiv)
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an estimate of this aggregate, and the players exchange this information with their local neighbors over a connected network. We study distributed synchronous and asynchronous algorithms for information exchange and equilibrium computation over such a network. Under standard conditions, we establish the almost-sure convergence of the obtained sequences to the equilibrium point. We also consider extensions of our schemes to aggregative games where the players' objectives are coupled through a more general form of aggregate function. Finally, we present numerical results that demonstrate the performance of the proposed schemes.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 May 2016.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 2; 2024: 0; 2025: 1.
4 papers.
- 2021Competing Adaptive Networkscited by 1
- 2023Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithmscited by 1
- 2023Accelerated Distributed Aggregative Optimizationcited by 0
- 2025Diffusion Stochastic Learning Over Adaptive Competing Networkscited by 0
- 2025Diffusion Stochastic Learning Over Adaptive Competing Networks28 Apr 2025
- 2023Accelerated Distributed Aggregative Optimization17 Apr 2023
- 2023Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithms19 Jan 2023
- 2021Competing Adaptive Networks29 Mar 2021