mlsanityData to 14 Oct 2026

Information, Processes and Games

arXiv 1604.02603 ↗First posted 9 Apr 2016cs.LOcited by 2

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Abstract (arXiv)

We survey the prospects for an Information Dynamics which can serve as the basis for a fundamental theory of information, incorporating qualitative and structural as well as quantitative aspects. We motivate our discussion with some basic conceptual puzzles: how can information increase in computation, and what is it that we are actually computing in general? Then we survey a number of the theories which have been developed within Computer Science, as partial exemplifications of the kind of fundamental theory which we seek: including Domain Theory, Dynamic Logic, and Process Algebra. We look at recent work showing new ways of combining quantitative and qualitative theories of information, as embodied respectively by Domain Theory and Shannon Information Theory. Then we look at Game Semantics and Geometry of Interaction, as examples of dynamic models of logic and computation in which information flow and interaction are made central and explicit. We conclude by looking briefly at some key issues for future progress.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Apr 2016.

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Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.

2 papers.