mlsanityData to 14 Oct 2026

Real-time 3D scene description using Spheres, Cones and Cylinders

arXiv 1603.03856 ↗First posted 12 Mar 2016cs.CVcited by 1

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Abstract (arXiv)

The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new data point added to the model. We use a three stage approach.The first step inspects 1.5D sub spaces, to find ellipses. The next stage uses these ellipses as input by examining their neighborhood structure to form sets of candidates for the 3D geometric primitives. Finally, candidate ellipses are fitted to the geometric primitives. The complexity for point processing is O(n); additional time of lower order is needed for working on significantly smaller amount of mid-level objects. This allows the approach to process 30 frames per second on Kinect depth data, which suggests this approach as a pre-processing step for 3D real-time higher level tasks in robotics, like tracking or feature based mapping.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 12 Mar 2016.

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Citing papers per year: 2021: 1.

1 paper.