Extending Finite Memory Determinacy to Multiplayer Games
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Abstract (arXiv)
We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding class of multi-player multi-outcome games. This generalizes a previous result by Brihaye, De Pril and Schewe. We provide a number of example that separate the various criteria we explore. Our proofs are generally constructive, that is, provide upper bounds for the memory required, as well as algorithms to compute the relevant Nash equilibria.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 29 Feb 2016.
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