Thompson Sampling is Asymptotically Optimal in General Environments
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Abstract (arXiv)
We discuss a variant of Thompson sampling for nonparametric reinforcement learning in a countable classes of general stochastic environments. These environments can be non-Markov, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its value converges to the optimal value in mean and (2) given a recoverability assumption regret is sublinear.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Feb 2016.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 1; 2025: 2; 2026: 1.
8 papers.
- 2021Shaking the foundations: delusions in sequence models for interaction and controlcited by 61
- 2023On the Convergence of Bounded Agentscited by 7
- 2021Output-Weighted Sampling for Multi-Armed Bandits with Extreme Payoffscited by 5
- 2025Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Gamescited by 1
- 2022Cost Aware Asynchronous Multi-Agent Active Searchcited by 0
- 2024Thompson Sampling for Infinite-Horizon Discounted Decision Processescited by 0
- 2025Partition Tree Weighting for Non-Stationary Stochastic Banditscited by 0
- 2026A Model-Free Universal AIcited by 0
- 2026A Model-Free Universal AI26 Feb 2026
- 2025Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games22 Aug 2025
- 2025Partition Tree Weighting for Non-Stationary Stochastic Bandits26 Feb 2025
- 2024Thompson Sampling for Infinite-Horizon Discounted Decision Processes14 May 2024
- 2023On the Convergence of Bounded Agents20 Jul 2023
- 2022Cost Aware Asynchronous Multi-Agent Active Search5 Oct 2022
- 2021Shaking the foundations: delusions in sequence models for interaction and control20 Oct 2021
- 2021Output-Weighted Sampling for Multi-Armed Bandits with Extreme Payoffs19 Feb 2021