mlsanityData to 7 Oct 2026

Maximin Action Identification: A New Bandit Framework for Games

arXiv 1602.04676 ↗First posted 15 Feb 2016math.ST cs.GT stat.MLcited by 7

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Abstract (arXiv)

We study an original problem of pure exploration in a strategic bandit model motivated by Monte Carlo Tree Search. It consists in identifying the best action in a game, when the player may sample random outcomes of sequentially chosen pairs of actions. We propose two strategies for the fixed-confidence setting: Maximin-LUCB, based on lower-and upper-confidence bounds; and Maximin-Racing, which operates by successively eliminating the sub-optimal actions. We discuss the sample complexity of both methods and compare their performance empirically. We sketch a lower bound analysis, and possible connections to an optimal algorithm.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Feb 2016.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 0; 2025: 3; 2026: 2.

7 papers.