Approximating the Simplicial Depth
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Abstract (arXiv)
Let P be a set of n points in d-dimensions. The simplicial depth, σP(q) of a point q is the number of d-simplices with vertices in P that contain q in their convex hulls. The simplicial depth is a notion of data depth with many applications in robust statistics and computational geometry. Computing the simplicial depth of a point is known to be a challenging problem. The trivial solution requires O(nd+1) time whereas it is generally believed that one cannot do better than O(nd-1). In this paper, we consider approximation algorithms for computing the simplicial depth of a point. For d=2, we present a new data structure that can approximate the simplicial depth in polylogarithmic time, using polylogarithmic query time. In 3D, we can approximate the simplicial depth of a given point in near-linear time, which is clearly optimal up to polylogarithmic factors. For higher dimensions, we consider two approximation algorithms with different worst-case scenarios. By combining these approaches, we compute a (1+varepsilon)-approximation of the simplicial depth in time tildeO(nd/2 + 1) ignoring polylogarithmic factor. All of these algorithms are Monte Carlo algorithms. Furthermore, we present a simple strategy to compute the simplicial depth exactly in O(nd log n) time, which provides the first improvement over the trivial O(nd+1) time algorithm for d>4. Finally, we show that computing the simplicial depth exactly is #P-complete and W[1]-hard if the dimension is part of the input.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Dec 2015.
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Citing papers per year: 2022: 2.
2 papers.
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