Convolutional Monte Carlo Rollouts in Go
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Abstract (arXiv)
In this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and evaluates convnet-based rollouts on the GPU. We achieve strong win rates against open source Go programs and attain competitive results against state of the art convolutional net-based Go-playing programs.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 10 Dec 2015.
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