mlsanityData to 14 Oct 2026

MazeBase: A Sandbox for Learning from Games

arXiv 1511.07401 ↗First posted 23 Nov 2015cs.LG cs.AI cs.NEcited by 4

Not on the map. Why?

Abstract (arXiv)

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Nov 2015.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 2; 2024: 0; 2025: 0; 2026: 1.

4 papers.