Procedural wood textures
Not on the map. Why?
Abstract (arXiv)
Existing bidirectional reflectance distribution function (BRDF) models are capable of capturing the distinctive highlights produced by the fibrous nature of wood. However, capturing parameter textures for even a single specimen remains a laborious process requiring specialized equipment. In this paper we take a procedural approach to generating parameters for the wood BSDF. We characterize the elements of trees that are important for the appearance of wood, discuss techniques appropriate for representing those features, and present a complete procedural wood shader capable of reproducing the growth patterns responsible for the distinctive appearance of highly prized ``figured'' wood. Our procedural wood shader is random-access, 3D, modular, and is fast enough to generate a preview for design.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2015.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2025: 1.
1 paper.
- 2025Towards synthetic generation of realistic wooden logscited by 0
- 2025Towards synthetic generation of realistic wooden logs18 Mar 2025