mlsanityData to 14 Oct 2026

Depth, balancing, and limits of the Elo model

arXiv 1511.02006 ↗First posted 6 Nov 2015cs.GTcited by 1

Not on the map. Why?

Abstract (arXiv)

-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Nov 2015.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 1.

1 paper.