Learning Cooperative Games
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Abstract (arXiv)
This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given m random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the values of unseen coalitions? We study the PAC learnability of several well-known classes of cooperative games, such as network flow games, threshold task games, and induced subgraph games. We also establish a novel connection between PAC learnability and core stability: for games that are efficiently learnable, it is possible to find payoff divisions that are likely to be stable using a polynomial number of samples.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Apr 2015.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 0; 2025: 1; 2026: 1.
6 papers.
- 2021Improving Cooperative Game Theory-based Data Valuation via Data Utility Learningcited by 13
- 2021On Blame Attribution for Accountable Multi-Agent Sequential Decision Makingcited by 13
- 2021Emergent Prosociality in Multi-Agent Games Through Giftingcited by 12
- 2023PAC learning and stabilizing Hedonic Games: towards a unifying approachcited by 3
- 2026In-Context Credit Assignment via the Corecited by 1
- 2025Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settingscited by 0
- 2026In-Context Credit Assignment via the Core7 May 2026
- 2025Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings13 Nov 2025
- 2023PAC learning and stabilizing Hedonic Games: towards a unifying approach31 Jan 2023
- 2021On Blame Attribution for Accountable Multi-Agent Sequential Decision Making26 Jul 2021
- 2021Improving Cooperative Game Theory-based Data Valuation via Data Utility Learning13 Jul 2021
- 2021Emergent Prosociality in Multi-Agent Games Through Gifting13 May 2021