Incentivizing High Quality Crowdwork
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Abstract (arXiv)
We study the causal effects of financial incentives on the quality of crowdwork. We focus on performance-based payments (PBPs), bonus payments awarded to workers for producing high quality work. We design and run randomized behavioral experiments on the popular crowdsourcing platform Amazon Mechanical Turk with the goal of understanding when, where, and why PBPs help, identifying properties of the payment, payment structure, and the task itself that make them most effective. We provide examples of tasks for which PBPs do improve quality. For such tasks, the effectiveness of PBPs is not too sensitive to the threshold for quality required to receive the bonus, while the magnitude of the bonus must be large enough to make the reward salient. We also present examples of tasks for which PBPs do not improve quality. Our results suggest that for PBPs to improve quality, the task must be effort-responsive: the task must allow workers to produce higher quality work by exerting more effort. We also give a simple method to determine if a task is effort-responsive a priori. Furthermore, our experiments suggest that all payments on Mechanical Turk are, to some degree, implicitly performance-based in that workers believe their work may be rejected if their performance is sufficiently poor. Finally, we propose a new model of worker behavior that extends the standard principal-agent model from economics to include a worker's subjective beliefs about his likelihood of being paid, and show that the predictions of this model are in line with our experimental findings. This model may be useful as a foundation for theoretical studies of incentives in crowdsourcing markets.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Mar 2015.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 4; 2024: 3; 2025: 3.
12 papers.
- 2023Analyzing Dataset Annotation Quality Management in the Wildcited by 39
- 2021What Ingredients Make for an Effective Crowdsourcing Protocol for Difficult NLU Data Collection Tasks?cited by 23
- 2021MedNLI Is Not Immune: Natural Language Inference Artifacts in the Clinical Domaincited by 17
- 2023GAM Coach: Towards Interactive and User-centered Algorithmic Recoursecited by 9
- 2023Collect, Measure, Repeat: Reliability Factors for Responsible AI Data Collectioncited by 5
- 2024Are Bounded Contracts Learnable and Approximately Optimal?cited by 5
- 2025SelectMix: Enhancing Label Noise Robustness through Targeted Sample Mixingcited by 5
- 2025When Incentives Backfire, Data Stops Being Humancited by 4
- 2025Bias in the Loop: How Humans Evaluate AI-Generated Suggestionscited by 4
- 2023Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic Expertscited by 2
- 2024Goal Recognition Design for General Behavioral Agents using Machine Learningcited by 2
- 2024Adaptive Crowdsourcing Via Self-Supervised Learningcited by 0
- 2025SelectMix: Enhancing Label Noise Robustness through Targeted Sample Mixing14 Sep 2025
- 2025Bias in the Loop: How Humans Evaluate AI-Generated Suggestions10 Sep 2025
- 2025When Incentives Backfire, Data Stops Being Human11 Feb 2025
- 2024Goal Recognition Design for General Behavioral Agents using Machine Learning3 Apr 2024
- 2024Are Bounded Contracts Learnable and Approximately Optimal?22 Feb 2024
- 2024Adaptive Crowdsourcing Via Self-Supervised Learning24 Jan 2024
- 2023Collect, Measure, Repeat: Reliability Factors for Responsible AI Data Collection22 Aug 2023
- 2023Analyzing Dataset Annotation Quality Management in the Wild16 Jul 2023
- 2023Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic Experts3 Jul 2023
- 2023GAM Coach: Towards Interactive and User-centered Algorithmic Recourse27 Feb 2023
- 2021MedNLI Is Not Immune: Natural Language Inference Artifacts in the Clinical Domain2 Jun 2021
- 2021What Ingredients Make for an Effective Crowdsourcing Protocol for Difficult NLU Data Collection Tasks?1 Jun 2021