Feature-Budgeted Random Forest
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Abstract (arXiv)
We seek decision rules for prediction-time cost reduction, where complete data is available for training, but during prediction-time, each feature can only be acquired for an additional cost. We propose a novel random forest algorithm to minimize prediction error for a user-specified it average feature acquisition budget. While random forests yield strong generalization performance, they do not explicitly account for feature costs and furthermore require low correlation among trees, which amplifies costs. Our random forest grows trees with low acquisition cost and high strength based on greedy minimax cost-weighted-impurity splits. Theoretically, we establish near-optimal acquisition cost guarantees for our algorithm. Empirically, on a number of benchmark datasets we demonstrate superior accuracy-cost curves against state-of-the-art prediction-time algorithms.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Feb 2015.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 3; 2026: 1.
6 papers.
- 2025A Survey on Active Feature Acquisition Strategiescited by 16
- 2025Stochastic Encodings for Active Feature Acquisitioncited by 8
- 2022Spatial State-Action Features for General Gamescited by 3
- 2023Fast Classification with Sequential Feature Selection in Test Phasecited by 1
- 2025NOCTA: Non-Greedy Objective Cost-Tradeoff Acquisition for Longitudinal Datacited by 1
- 2026MetaSieve: Faster Relational Deep Learning through SQL-Based Metapath Selectioncited by 0
- 2026MetaSieve: Faster Relational Deep Learning through SQL-Based Metapath Selection26 Aug 2026
- 2025Stochastic Encodings for Active Feature Acquisition3 Aug 2025
- 2025NOCTA: Non-Greedy Objective Cost-Tradeoff Acquisition for Longitudinal Data16 Jul 2025
- 2025A Survey on Active Feature Acquisition Strategies16 Feb 2025
- 2023Fast Classification with Sequential Feature Selection in Test Phase25 Jun 2023
- 2022Spatial State-Action Features for General Games17 Jan 2022