Truthful Multi-unit Procurements with Budgets
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Abstract (arXiv)
We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment. For a special class of procurement games, the em bounded knapsack problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within ln n, where n is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a 4(1+ln n)-approximation for procurement games with em concave additive valuations, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain. Finally, for procurement games with em sub-additive valuations, we construct a universally truthful budget-feasible mechanism that gives an O(fraclog2 nlog log n)-approximation in polynomial time with a demand oracle.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 26 Sep 2014.
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