mlsanityData to 14 Oct 2026

Social Game for Building Energy Efficiency: Utility Learning, Simulation, and Analysis

arXiv 1407.0727 ↗First posted 2 Jul 2014math.OC cs.GTcited by 2

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Abstract (arXiv)

We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win points which are used in a lottery based on how far their vote is from the maximum setting. We assume that the occupants are utility maximizers and that their utility functions capture the tradeoff between winning points and their comfort level. We model the occupants as non-cooperative agents in a continuous game and we characterize their play using the Nash equilibrium concept. Using occupant voting data, we parameterize their utility functions and use a convex optimization problem to estimate the parameters. We simulate the game defined by the estimated utility functions and show that the estimated model for occupant behavior is a good predictor of their actual behavior. In addition, we show that due to the social game, there is a significant reduction in energy consumption.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Jul 2014.

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