Sum-of-squares proofs and the quest toward optimal algorithms
Not on the map. Why?
Abstract (arXiv)
In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly suggest that this tailoring is not necessary and that a single efficient algorithm could achieve best possible guarantees for a wide range of different problems. The Unique Games Conjecture (UGC) is a tantalizing conjecture in computational complexity, which, if true, will shed light on the complexity of a great many problems. In particular this conjecture predicts that a single concrete algorithm provides optimal guarantees among all efficient algorithms for a large class of computational problems. The Sum-of-Squares (SOS) method is a general approach for solving systems of polynomial constraints. This approach is studied in several scientific disciplines, including real algebraic geometry, proof complexity, control theory, and mathematical programming, and has found applications in fields as diverse as quantum information theory, formal verification, game theory and many others. We survey some connections that were recently uncovered between the Unique Games Conjecture and the Sum-of-Squares method. In particular, we discuss new tools to rigorously bound the running time of the SOS method for obtaining approximate solutions to hard optimization problems, and how these tools give the potential for the sum-of-squares method to provide new guarantees for many problems of interest, and possibly to even refute the UGC.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Apr 2014.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 2; 2024: 3; 2025: 0; 2026: 1.
12 papers.
- 2022Low-Degree Multicalibrationcited by 44
- 2022Privacy Induces Robustness: Information-Computation Gaps and Sparse Mean Estimationcited by 25
- 2023Are Graph Neural Networks Optimal Approximation Algorithms?cited by 10
- 2021AI Descartes: Combining Data and Theory for Derivable Scientific Discoverycited by 7
- 2023Reaching Kesten-Stigum Threshold in the Stochastic Block Model under Node Corruptionscited by 7
- 2021Kalman Filtering with Adversarial Corruptionscited by 6
- 2021Beyond Parallel Pancakes: Quasi-Polynomial Time Guarantees for Non-Spherical Gaussian Mixturescited by 5
- 2024Private graphon estimation via sum-of-squarescited by 3
- 2024Cryptographic Hardness of Score Estimationcited by 3
- 2021A Thorough View of Exact Inference in Graphs from the Degree-4 Sum-of-Squares Hierarchycited by 0
- 2024Computational Lower Bounds for Regret Minimization in Normal-Form Gamescited by 0
- 2026Algorithms with Polynomially-Improved Approximation Factors for the 2 rightarrow q Norm, and Applicationscited by 0
- 2026Algorithms with Polynomially-Improved Approximation Factors for the 2 rightarrow q Norm, and Applications24 May 2026
- 2024Computational Lower Bounds for Regret Minimization in Normal-Form Games4 Nov 2024
- 2024Cryptographic Hardness of Score Estimation4 Apr 2024
- 2024Private graphon estimation via sum-of-squares18 Mar 2024
- 2023Are Graph Neural Networks Optimal Approximation Algorithms?1 Oct 2023
- 2023Reaching Kesten-Stigum Threshold in the Stochastic Block Model under Node Corruptions17 May 2023
- 2022Privacy Induces Robustness: Information-Computation Gaps and Sparse Mean Estimation1 Nov 2022
- 2022Low-Degree Multicalibration2 Mar 2022
- 2021Beyond Parallel Pancakes: Quasi-Polynomial Time Guarantees for Non-Spherical Gaussian Mixtures10 Dec 2021
- 2021Kalman Filtering with Adversarial Corruptions11 Nov 2021
- 2021AI Descartes: Combining Data and Theory for Derivable Scientific Discovery3 Sep 2021
- 2021A Thorough View of Exact Inference in Graphs from the Degree-4 Sum-of-Squares Hierarchy16 Feb 2021