Monte Carlo Sampling Methods for Approximating Interactive POMDPs
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Abstract (arXiv)
Partially observable Markov decision processes (POMDPs) provide a principled framework for sequential planning in uncertain single agent settings. An extension of POMDPs to multiagent settings, called interactive POMDPs (I-POMDPs), replaces POMDP belief spaces with interactive hierarchical belief systems which represent an agent's belief about the physical world, about beliefs of other agents, and about their beliefs about others' beliefs. This modification makes the difficulties of obtaining solutions due to complexity of the belief and policy spaces even more acute. We describe a general method for obtaining approximate solutions of I-POMDPs based on particle filtering (PF). We introduce the interactive PF, which descends the levels of the interactive belief hierarchies and samples and propagates beliefs at each level. The interactive PF is able to mitigate the belief space complexity, but it does not address the policy space complexity. To mitigate the policy space complexity -- sometimes also called the curse of history -- we utilize a complementary method based on sampling likely observations while building the look ahead reachability tree. While this approach does not completely address the curse of history, it beats back the curse's impact substantially. We provide experimental results and chart future work.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jan 2014.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 4; 2025: 2; 2026: 1.
12 papers.
- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planningcited by 28
- 2025Hypothesis-Driven Theory-of-Mind Reasoning for Large Language Modelscited by 28
- 2021Neural Recursive Belief States in Multi-Agent Reinforcement Learningcited by 18
- 2024GOMA: Proactive Embodied Cooperative Communication via Goal-Oriented Mental Alignmentcited by 16
- 2021Emergence of Theory of Mind Collaboration in Multiagent Systemscited by 8
- 2023Neural Amortized Inference for Nested Multi-agent Reasoningcited by 8
- 2024Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planningcited by 7
- 2025Modeling Others' Minds as Codecited by 6
- 2023On the Computational Complexity of Ethics: Moral Tractability for Minds and Machinescited by 2
- 2024Active Legibility in Multiagent Reinforcement Learningcited by 1
- 2022Applications of Reinforcement Learning in Deregulated Power Market: A Comprehensive Reviewcited by 0
- 2026What Do You Think I Think? Accounting for Human Beliefs Using Second-Order Theory of Mindcited by 0
- 2026What Do You Think I Think? Accounting for Human Beliefs Using Second-Order Theory of Mind12 May 2026
- 2025Modeling Others' Minds as Code29 Sep 2025
- 2025Hypothesis-Driven Theory-of-Mind Reasoning for Large Language Models17 Feb 2025
- 2024Active Legibility in Multiagent Reinforcement Learning28 Oct 2024
- 2024Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning12 Jun 2024
- 2024GOMA: Proactive Embodied Cooperative Communication via Goal-Oriented Mental Alignment17 Mar 2024
- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planning27 Feb 2024
- 2023Neural Amortized Inference for Nested Multi-agent Reasoning21 Aug 2023
- 2023On the Computational Complexity of Ethics: Moral Tractability for Minds and Machines8 Feb 2023
- 2022Applications of Reinforcement Learning in Deregulated Power Market: A Comprehensive Review7 May 2022
- 2021Emergence of Theory of Mind Collaboration in Multiagent Systems30 Sep 2021
- 2021Neural Recursive Belief States in Multi-Agent Reinforcement Learning3 Feb 2021