Greedy Online Bipartite Matching on Random Graphs
Not on the map. Why?
Abstract (arXiv)
We study the average performance of online greedy matching algorithms on G(n,n,p), the random bipartite graph with n vertices on each side and edges occurring independently with probability p=p(n). In the online model, vertices on one side of the graph are given up front while vertices on the other side arrive sequentially; when a vertex arrives its edges are revealed and it must be immediately matched or dropped. We begin by analyzing the textscoblivious algorithm, which tries to match each arriving vertex to a random neighbor, even if the neighbor has already been matched. The algorithm is shown to have a performance ratio of at least 1-1/e for all monotonic functions p(n), where the performance ratio is defined asymptotically as the ratio of the expected matching size given by the algorithm to the expected maximum matching size. Next we show that the conventional textscgreedy algorithm, which assigns each vertex to a random unmatched neighbor, has a performance ratio of at least 0.837 for all monotonic functions p(n). Under the G(n,n,p) model, the performance of textscgreedy is equivalent to the performance of the well known textscranking algorithm, so our results show that textscranking has a performance ratio of at least 0.837. We finally consider vertex-weighted bipartite matching. Our proofs are based on simple differential equations that describe the evolution of the matching process.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Jul 2013.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 1.
2 papers.