How Hard is Counting Triangles in the Streaming Model
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Abstract (arXiv)
The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized algorithm to solve this problem. In case the algorithm is allowed one pass over the stream, we present a best possible lower bound of Omega(m) for graphs G with m edges on n vertices. If a constant number of passes is allowed, we show a lower bound of Omega(m/T), T the number of triangles. We match, in some sense, this lower bound with a 2-pass O(m/T1/3)-memory algorithm that solves the problem of distinguishing graphs with no triangles from graphs with at least T triangles. We present a new graph parameter ρ(G) -- the triangle density, and conjecture that the space complexity of the triangles problem is Omega(m/ρ(G)). We match this by a second algorithm that solves the distinguishing problem using O(m/ρ(G))-memory.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 4 Apr 2013.
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