mlsanityData to 14 Oct 2026

Random Intersection Trees

arXiv 1303.6223 ↗First posted 25 Mar 2013stat.ML stat.CO stat.MEcited by 5

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Abstract (arXiv)

Finding interactions between variables in large and high-dimensional datasets is often a serious computational challenge. Most approaches build up interaction sets incrementally, adding variables in a greedy fashion. The drawback is that potentially informative high-order interactions may be overlooked. Here, we propose at an alternative approach for classification problems with binary predictor variables, called Random Intersection Trees. It works by starting with a maximal interaction that includes all variables, and then gradually removing variables if they fail to appear in randomly chosen observations of a class of interest. We show that informative interactions are retained with high probability, and the computational complexity of our procedure is of order p^kappa for a value of kappa that can reach values as low as 1 for very sparse data; in many more general settings, it will still beat the exponent s obtained when using a brute force search constrained to order s interactions. In addition, by using some new ideas based on min-wise hash schemes, we are able to further reduce the computational cost. Interactions found by our algorithm can be used for predictive modelling in various forms, but they are also often of interest in their own right as useful characterisations of what distinguishes a certain class from others.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Mar 2013.

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Citing papers per year: 2021: 4; 2022: 0; 2023: 0; 2024: 0; 2025: 1.

5 papers.