# 3D Gaussian splatting methods

Area: [3D reconstruction and neural rendering](https://mlsanity.com/recon3d/index.md). HTML: https://mlsanity.com/recon3d/3d-gaussian-splatting-methods/

## Key facts

- 3D Gaussian splatting methods: 1,694 papers on arXiv since 2021 (data through 19 Oct 2026).
- 1,562 of its 1,694 mapped papers (92%) cite “3D Gaussian Splatting for Real-Time Radiance Field Rendering” (2023, arXiv 2308.04079).
- 513 of its 1,694 mapped papers (30%) cite “2D Gaussian Splatting for Geometrically Accurate Radiance Fields” (2024, arXiv 2403.17888).
- 42 new papers 1 Oct–19 Oct.

## Most cited here

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023), cited by 1,562 papers here
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024), cited by 513 papers here
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023), cited by 433 papers here
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023), cited by 379 papers here
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023), cited by 348 papers here
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023), cited by 310 papers here
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023), cited by 274 papers here
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023), cited by 259 papers here
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024), cited by 233 papers here
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023), cited by 177 papers here

## New (1 Oct–19 Oct)

- [Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting](https://mlsanity.com/paper/2610.27108/) (2026-10-19)
- [Rethinking Sparse-View 3D Gaussian Splatting: A Few-Shot Learning Perspective on Overfitting Prevention](https://mlsanity.com/paper/2610.25887/) (2026-10-19)
- [FineSplat: Fine Patches, Local Groups, Detailed Splats](https://mlsanity.com/paper/2610.25011/) (2026-10-18)
- [Codec-Compatible Learned Compression for 3D Gaussian Splatting](https://mlsanity.com/paper/2610.26920/) (2026-10-17)
- [GTSM: Gaussian Splatting with Thermal State-Space Dynamics for Spatio-Temporal Thermal Field Reconstruction and Prediction](https://mlsanity.com/paper/2610.26918/) (2026-10-17)
- [RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur](https://mlsanity.com/paper/2610.24605/) (2026-10-17)
- [X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction](https://mlsanity.com/paper/2610.23237/) (2026-10-16)
- [Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images](https://mlsanity.com/paper/2610.23039/) (2026-10-16)
- [Direct Conditional Parameterization for N-Dimensional Splatting](https://mlsanity.com/paper/2610.22778/) (2026-10-16)
- [CF-Splat: Closed-Form Triangle Splatting with Mesh Priors](https://mlsanity.com/paper/2610.22108/) (2026-10-15)
- [Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation](https://mlsanity.com/paper/2610.21634/) (2026-10-15)
- [Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting](https://mlsanity.com/paper/2610.20590/) (2026-10-14)
- [VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting](https://mlsanity.com/paper/2610.19847/) (2026-10-14)
- [RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs](https://mlsanity.com/paper/2610.19538/) (2026-10-14)
- [PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2610.17605/) (2026-10-13)
- [Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs](https://mlsanity.com/paper/2610.17513/) (2026-10-13)
- [3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design](https://mlsanity.com/paper/2610.16292/) (2026-10-12)
- [TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting](https://mlsanity.com/paper/2610.14663/) (2026-10-10)
- [Gaussian Splatting with Reflections Guided by What is Seen](https://mlsanity.com/paper/2610.13757/) (2026-10-09)
- [Efficient Confidence-Aware Densification for 3DGS](https://mlsanity.com/paper/2610.13541/) (2026-10-09)
- [SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection](https://mlsanity.com/paper/2610.13503/) (2026-10-09)
- [CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction](https://mlsanity.com/paper/2610.13177/) (2026-10-09)
- [Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection](https://mlsanity.com/paper/2610.13143/) (2026-10-09)
- [PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting](https://mlsanity.com/paper/2610.11572/) (2026-10-08)
- [3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting](https://mlsanity.com/paper/2610.11198/) (2026-10-08)
- [PCAsplat: Gaussian Splatting with Local PCA Regularization](https://mlsanity.com/paper/2610.11011/) (2026-10-07)
- [DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2610.09853/) (2026-10-07)
- [TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splatting](https://mlsanity.com/paper/2610.09343/) (2026-10-07)
- [SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code](https://mlsanity.com/paper/2610.09116/) (2026-10-06)
- [DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given](https://mlsanity.com/paper/2610.07958/) (2026-10-06)
