# EGGHead: Efficient Generalizable Gaussian Heads from a Single Image

arXiv: https://arxiv.org/abs/2610.26898 · HTML: https://mlsanity.com/paper/2610.26898/

## Key facts

- No citing papers in the map yet (data through 19 Oct 2026).
- Placed in Avatars, one of 15 directions in 3D reconstruction and neural rendering.
- Builds on 76 of its 98 references that are in the map.
- First posted on arXiv 16 Oct 2026.

## Placed in

- 3D reconstruction and neural rendering / [Avatars](https://mlsanity.com/recon3d/avatars/)

## Builds on (most cited first, 30 of 76)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [Towards Universal Fake Image Detectors that Generalize Across Generative Models](https://mlsanity.com/paper/2302.10174/) (2023)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [AdaFace: Quality Adaptive Margin for Face Recognition](https://mlsanity.com/paper/2204.00964/) (2022)
- [On the detection of synthetic images generated by diffusion models](https://mlsanity.com/paper/2211.00680/) (2022)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium](https://mlsanity.com/paper/1706.08500/) (2017)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)

## Abstract (arXiv)

Creating photorealistic human heads typically involves trade-offs between representation power, efficiency, and generalizability. Traditional mesh-based solutions relying on 3DMMs generally sacrifice representation power but are efficient to render. On the other hand, NeRF-based methods improve representation power and fidelity while sacrificing efficiency. Gaussian splatting methods attempt to resolve these trade-offs by offering both high representation power and efficiency with real-time rendering. However, their efficiency nonetheless depends on the number of rasterized Gaussians, and the time needed to optimize and prepare the head (the enrollment time) is often high. In light of this, we propose EGGHead, which introduces a novel Gaussian allocation algorithm that efficiently assigns Gaussians to the head's semantic regions given a fixed Gaussian budget. Our algorithm reduces the number of Gaussians needed while minimizing the impact on representation power. EGGHead operates in a single forward pass and outperforms previous single-image face modeling methods in reconstruction quality, novel view synthesis, and rendering speeds.
