# RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur

arXiv: https://arxiv.org/abs/2610.24605 · HTML: https://mlsanity.com/paper/2610.24605/

## Key facts

- No citing papers in the map yet (data through 19 Oct 2026).
- Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering.
- First posted on arXiv 17 Oct 2026.

## Placed in

- 3D reconstruction and neural rendering / [3D Gaussian splatting methods](https://mlsanity.com/recon3d/3d-gaussian-splatting-methods/)

## Abstract (arXiv)

Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications. However, deploying it on real-world platforms exposes multiple challenges. Rapid maneuvers of a robot induce motion-blurred images, which corrupt the reconstructed geometry and cause camera pose drift. Furthermore, the number of Gaussians grows without bound during continuous online mapping. In this study, we present RoMo-GS, an online 3DGS system designed to address these challenges. Instead of averaging N discrete sub-frames as in prior motion blur-aware 3DGS, we analytically integrate each projected Gaussian over the exposure interval, yielding an O(1) complexity per Gaussian. Building on this, we bound the Gaussians' growth with a Hessian-based pruning score, while jointly refining pose, velocity, and Gaussians with Adam and an online LM step over the Gaussians. On multiple public datasets and a self-collected dataset, RoMo-GS matches or exceeds offline deblurring 3DGS methods in rendering quality while running 15--150x faster, and operates online at competitive quality with about 20% fewer Gaussians than the online 3DGS baseline.
