# X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction

arXiv: https://arxiv.org/abs/2610.23237 · HTML: https://mlsanity.com/paper/2610.23237/

## Key facts

- No citing papers in the map yet (data through 19 Oct 2026).
- Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering.
- Builds on 32 of its 61 references that are in the map.
- First posted on arXiv 16 Oct 2026.

## Placed in

- 3D reconstruction and neural rendering / [3D Gaussian splatting methods](https://mlsanity.com/recon3d/3d-gaussian-splatting-methods/)

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstruction](https://mlsanity.com/paper/2209.14540/) (2022)
- [Rethinking Depth Estimation for Multi-View Stereo: A Unified Representation](https://mlsanity.com/paper/2201.01501/) (2022)
- [InstantSplat: Sparse-view Gaussian Splatting in Seconds](https://mlsanity.com/paper/2403.20309/) (2024)
- [Structure-Aware Sparse-View X-ray 3D Reconstruction](https://mlsanity.com/paper/2311.10959/) (2023)
- [R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction](https://mlsanity.com/paper/2405.20693/) (2024)
- [PhyRecon: Physically Plausible Neural Scene Reconstruction](https://mlsanity.com/paper/2404.16666/) (2024)
- [MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views](https://mlsanity.com/paper/2409.14316/) (2024)
- [DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering](https://mlsanity.com/paper/2406.02518/) (2024)
- [LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes](https://mlsanity.com/paper/2405.00900/) (2024)
- [Multi-Spectral Gaussian Splatting with Neural Color Representation](https://mlsanity.com/paper/2506.03407/) (2025)
- [R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars](https://mlsanity.com/paper/2503.12751/) (2025)

## Abstract (arXiv)

Jointly reconstructing RGB and X-ray provides new insights by connecting external appearance with internal structure, enabling a more complete understanding of real-world objects than single modality. Yet existing methods train separate models per modality and suffer from redundant geometry, alignment artifacts, and loose coupling that limits cross-modal insight discovery. We propose a unified representation in which all Gaussian primitives share a single set of geometric parameters, with only surface-proximal primitives additionally carrying appearance attributes. We perform cross-modal registration through clean multi-view stereo and X-ray geometric proxies instead of aligning two sets of optimized Gaussians, improving alignment stability. We then jointly optimize the unified representation via supervision from both modalities, complemented by a surface-depth consistency loss derived from X-ray geometry to guide RGB reconstruction. Experiments on the InsideOut dataset and our Flower & Insect dataset show that our framework achieves more robust cross-modal alignment, higher RGB rendering quality without compromising X-ray reconstruction, and a more compact representation than maintaining two independent geometries.
