# Modeling and Understanding Neural Weights of Humanoid Policies with Diffusion

arXiv: https://arxiv.org/abs/2610.20606 · HTML: https://mlsanity.com/paper/2610.20606/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 26 of its 31 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Visualizing and Understanding Convolutional Networks](https://mlsanity.com/paper/1311.2901/) (2013)
- [Similarity of Neural Network Representations Revisited](https://mlsanity.com/paper/1905.00414/) (2019)
- [How transferable are features in deep neural networks?](https://mlsanity.com/paper/1411.1792/) (2014)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Git Re-Basin: Merging Models modulo Permutation Symmetries](https://mlsanity.com/paper/2209.04836/) (2022)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [The Low-Rank Simplicity Bias in Deep Networks](https://mlsanity.com/paper/2103.10427/) (2021)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [Learning to Learn with Generative Models of Neural Network Checkpoints](https://mlsanity.com/paper/2209.12892/) (2022)
- [Neural Network Diffusion](https://mlsanity.com/paper/2402.13144/) (2024)
- [Recomposing the Reinforcement Learning Building Blocks with Hypernetworks](https://mlsanity.com/paper/2106.06842/) (2021)
- [mjlab: A Lightweight Framework for GPU-Accelerated Robot Learning](https://mlsanity.com/paper/2601.22074/) (2026)
- [On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.01648/) (2021)
- [The Training Process of Many Deep Networks Explores the Same Low-Dimensional Manifold](https://mlsanity.com/paper/2305.01604/) (2023)
- [Generating Behaviorally Diverse Policies with Latent Diffusion Models](https://mlsanity.com/paper/2305.18738/) (2023)
- [Does the Data Induce Capacity Control in Deep Learning?](https://mlsanity.com/paper/2110.14163/) (2021)
- [Make-An-Agent: A Generalizable Policy Network Generator with Behavior-Prompted Diffusion](https://mlsanity.com/paper/2407.10973/) (2024)
- [Generative Modeling of Weights: Generalization or Memorization?](https://mlsanity.com/paper/2506.07998/) (2025)
- [DeepWeightFlow: Re-Basined Flow Matching for Generating Neural Network Weights](https://mlsanity.com/paper/2601.05052/) (2026)
- [WARPD: World model Assisted Reactive Policy Diffusion](https://mlsanity.com/paper/2410.14040/) (2024)

## Abstract (arXiv)

Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/
