# Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2610.20590 · HTML: https://mlsanity.com/paper/2610.20590/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 34 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [Unifying Flow, Stereo and Depth Estimation](https://mlsanity.com/paper/2211.05783/) (2022)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)
- [PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting](https://mlsanity.com/paper/2406.10219/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers](https://mlsanity.com/paper/2408.13770/) (2024)
- [HAC++: Towards 100X Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2501.12255/) (2025)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS](https://mlsanity.com/paper/2505.23734/) (2025)
- [MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models](https://mlsanity.com/paper/2505.15185/) (2025)
- [EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images](https://mlsanity.com/paper/2512.18692/) (2025)
- [On Disentangled Training for Nonlinear Transform in Learned Image Compression](https://mlsanity.com/paper/2501.13751/) (2025)

## Abstract (arXiv)

Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream. Through end-to-end rate-distortion training, MFGS learns compact multi-view features that jointly represent geometry and appearance, enabling the receiver to predict Gaussian attributes from the decoded features. We further introduce importance-guided Gaussian selection to accommodate different rendering budgets, allowing the receiver to adjust the number of Gaussians used for rendering from the same bitstream. Across RE10K, ACID, and DL3DV, MFGS achieves 99.76-99.86% bitrate savings over the generate-then-compress pipeline, as measured by BD-rate, while reducing total GMACs by 52-55% and providing an approximately 12 times end-to-end speedup.
