# Speculative Sampling in Interactive Video Generation

arXiv: https://arxiv.org/abs/2610.20556 · HTML: https://mlsanity.com/paper/2610.20556/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Fast autoregressive visual generation, one of 12 directions in Efficient LLM inference and serving.
- Builds on 25 of its 27 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Efficient LLM inference and serving / [Fast autoregressive visual generation](https://mlsanity.com/inference/fast-autoregressive-visual-generation/)

## Builds on (most cited first, 25 of 25)

- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Phenaki: Variable Length Video Generation From Open Domain Textual Description](https://mlsanity.com/paper/2210.02399/) (2022)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Pyramidal Flow Matching for Efficient Video Generative Modeling](https://mlsanity.com/paper/2410.05954/) (2024)
- [Timestep Embedding Tells: It's Time to Cache for Video Diffusion Model](https://mlsanity.com/paper/2411.19108/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Sparse VideoGen: Accelerating Video Diffusion Transformers with Spatial-Temporal Sparsity](https://mlsanity.com/paper/2502.01776/) (2025)
- [Diffusion Adversarial Post-Training for One-Step Video Generation](https://mlsanity.com/paper/2501.08316/) (2025)
- [Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models](https://mlsanity.com/paper/2504.12626/) (2025)
- [FIFO-Diffusion: Generating Infinite Videos from Text without Training](https://mlsanity.com/paper/2405.11473/) (2024)
- [Fast Video Generation with Sliding Tile Attention](https://mlsanity.com/paper/2502.04507/) (2025)
- [FasterCache: Training-Free Video Diffusion Model Acceleration with High Quality](https://mlsanity.com/paper/2410.19355/) (2024)
- [USP: A Unified Sequence Parallelism Approach for Long Context Generative AI](https://mlsanity.com/paper/2405.07719/) (2024)
- [Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2605.15141/) (2026)
- [StreamDiT: Real-Time Streaming Text-to-Video Generation](https://mlsanity.com/paper/2507.03745/) (2025)
- [Playing with Transformer at 30+ FPS via Next-Frame Diffusion](https://mlsanity.com/paper/2506.01380/) (2025)
- [Sol Video Inference Engine: Agent-Native Full-Stack Acceleration Framework for Efficient Video Generation](https://mlsanity.com/paper/2606.23743/) (2026)
- [BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression](https://mlsanity.com/paper/2606.10135/) (2026)
- [MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model](https://mlsanity.com/paper/2606.17800/) (2026)
- [Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning](https://mlsanity.com/paper/2608.14706/) (2026)

## Abstract (arXiv)

Interactive video generation commonly relies on small bidirectional chunks to reduce response latency. Yet our preliminary experiments show that larger chunks improve video quality and better utilize GPU parallelism, allowing more latents to be sampled with only a modest increase in sampling time. Motivated by these observations, we propose Speculative Sampling, a strategy that combines the modeling power of large bidirectional windows with the low-latency interaction of small ones. It expands the modeling window by appending noise latents as padding and caches the resulting predictions for reuse when the condition remains unchanged. Predictions are delivered incrementally, while the uncommitted future remains replaceable. Our latency analysis shows that this removes the waiting-time lower bound imposed by chunk boundaries, shifting the optimization focus from reducing chunk size to accelerating per-chunk sampling. Bidirectional window size thus becomes a decision variable for jointly optimizing visual quality and sampling time, rather than a necessary constraint on low-latency interaction. This opens a path to serving large bidirectional models in interactive streaming systems without complex streaming post-training.
