# Average-Reward Policy Identification from a Single Continuing Trajectory

arXiv: https://arxiv.org/abs/2610.20486 · HTML: https://mlsanity.com/paper/2610.20486/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 12 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 12 of 12)

- [Navigating to the Best Policy in Markov Decision Processes](https://mlsanity.com/paper/2106.02847/) (2021)
- [Near Sample-Optimal Reduction-based Policy Learning for Average Reward MDP](https://mlsanity.com/paper/2212.00603/) (2022)
- [A Provably Efficient Sample Collection Strategy for Reinforcement Learning](https://mlsanity.com/paper/2007.06437/) (2020)
- [Finding good policies in average-reward Markov Decision Processes without prior knowledge](https://mlsanity.com/paper/2405.17108/) (2024)
- [The Plug-in Approach for Average-Reward and Discounted MDPs: Optimal Sample Complexity Analysis](https://mlsanity.com/paper/2410.07616/) (2024)
- [Span-Agnostic Optimal Sample Complexity and Oracle Inequalities for Average-Reward RL](https://mlsanity.com/paper/2502.11238/) (2025)
- [Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL](https://mlsanity.com/paper/2506.20904/) (2025)
- [Sample Complexity of Average-Reward Q-Learning: From Single-agent to Federated Reinforcement Learning](https://mlsanity.com/paper/2601.13642/) (2026)
- [Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process](https://mlsanity.com/paper/2606.16729/) (2026)
- [Finite-Time Bounds for Average-Reward Fitted Q-Iteration](https://mlsanity.com/paper/2510.17391/) (2025)
- [Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs](https://mlsanity.com/paper/2603.23926/) (2026)
- [Non-Asymptotic Best Policy Identification Guarantees in Online Reinforcement Learning](https://mlsanity.com/paper/2607.17201/) (2026)

## Abstract (arXiv)

In reinforcement learning, an agent must explore an unknown environment to learn how to make good decisions. Unlike methods that can freely sample any state--action pair, an agent learning from a single trajectory must spend additional time navigating between states. It is therefore natural to expect that learning from a single trajectory requires more experience. In this paper, we show that this additional cost is not always necessary. For average-reward reinforcement learning, we develop an algorithm that learns where to collect information while ensuring that the required samples can be obtained efficiently. We establish an upper bound on the number of interactions needed to identify a near-optimal policy. Furthermore, we prove a matching information theoretic lower bound, showing that, for a broad class of environments and at sufficiently high accuracy, learning from a single trajectory is no harder in the worst case than learning with unrestricted access to state action samples. Our results reveal that the additional complexity cost of navigation can be avoided by adapting information gathering requirements to how the environment provides information.
