# Hyperspherical Contrastive Representations Unlock Planning and Exploration

arXiv: https://arxiv.org/abs/2610.20409 · HTML: https://mlsanity.com/paper/2610.20409/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 27 of 27)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Understanding Contrastive Representation Learning through Alignment and Uniformity on the Hypersphere](https://mlsanity.com/paper/2005.10242/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [On Variational Bounds of Mutual Information](https://mlsanity.com/paper/1905.06922/) (2019)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [C-Planning: An Automatic Curriculum for Learning Goal-Reaching Tasks](https://mlsanity.com/paper/2110.12080/) (2021)
- [Inference via Interpolation: Contrastive Representations Provably Enable Planning and Inference](https://mlsanity.com/paper/2403.04082/) (2024)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [Flattening Hierarchies with Policy Bootstrapping](https://mlsanity.com/paper/2505.14975/) (2025)
- [Spherical Principal Component Analysis](https://mlsanity.com/paper/1903.06877/) (2019)
- [Contrastive Representations for Temporal Reasoning](https://mlsanity.com/paper/2508.13113/) (2025)
- [BuilderBench: The Building Blocks of Intelligent Agents](https://mlsanity.com/paper/2510.06288/) (2025)
- [Demystifying the Mechanisms Behind Emergent Exploration in Goal-conditioned RL](https://mlsanity.com/paper/2510.14129/) (2025)

## Abstract (arXiv)

We develop a self-supervised reinforcement learning algorithm that learns to build towers of up to eight cubes from scratch, without prior data, rewards, demonstrations, or pretrained models. Our method, Contrastive Planning via Spherical Linear Interpolation (C-Slerp), uses contrastive representations as reusable building blocks and repeatedly composes them to infer a sequence of intermediate waypoints. Under our hyperspherical parameterization, the learned representations allow intermediate waypoints to be inferred in closed form through spherical linear interpolation, without training a separate high-level policy or performing graph search. Importantly, the representation geometry also tells us how to adjust the number of waypoints based on the difficulty of each goal-reaching problem. Experiments show that our method succeeds on long-horizon navigation and robotic manipulation tasks, including settings where strong baselines fail to achieve a single success. Ablations further show that using a fixed number of waypoints substantially degrades performance, highlighting the importance of adapting the plan to task difficulty.
