# Adversarial Reinforcement Learning for Robust Planetary Landing

arXiv: https://arxiv.org/abs/2610.20252 · HTML: https://mlsanity.com/paper/2610.20252/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 6 of its 11 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 6 of 6)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Adaptive Generalized ZEM-ZEV Feedback Guidance for Planetary Landing via a Deep Reinforcement Learning Approach](https://mlsanity.com/paper/2003.02182/) (2020)
- [Adaptive Guidance with Reinforcement Meta-Learning](https://mlsanity.com/paper/1901.04473/) (2019)
- [Deep Reinforcement Learning for Safe Landing Site Selection with Concurrent Consideration of Divert Maneuvers](https://mlsanity.com/paper/2102.12432/) (2021)
- [Deep Reinforcement Learning for Six Degree-of-Freedom Planetary Powered Descent and Landing](https://mlsanity.com/paper/1810.08719/) (2018)

## Abstract (arXiv)

Deep reinforcement learning (DRL) policies for planetary landing and other aerospace guidance, navigation, and control tasks are commonly trained under randomized disturbances to improve robustness. However, typical stochastic perturbation sampling assumes independent variations, whereas real mission disturbances often exhibit spatial and temporal correlation and cannot be reproduced through independent random draws. This work investigates adversarial reinforcement learning to discover challenging off-nominal conditions. A secondary agent generates physically constrained perturbations that degrade the performance of a landing controller, forming an asymmetric sequential zero-sum game. Training proceeds in three stages: baseline controller learning, robustness enhancement with stochastic perturbations, and an iterative adversarial phase in which the controller and disturbance generator are alternately optimized. Preliminary experiments in a three-degree-of-freedom landing environment show that adversarial disturbances reveal vulnerabilities missed by conventional randomization and provide early indications that, with a more extensive training campaign, the approach can yield improved robustness and stronger generalization under previously unseen perturbation regimes.
