# Value-Guided Repulsion for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.20190 · HTML: https://mlsanity.com/paper/2610.20190/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 31 of its 34 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 31)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Building Normalizing Flows with Stochastic Interpolants](https://mlsanity.com/paper/2209.15571/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Contrastive Energy Prediction for Exact Energy-Guided Diffusion Sampling in Offline Reinforcement Learning](https://mlsanity.com/paper/2304.12824/) (2023)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [Generative Modeling via Drifting](https://mlsanity.com/paper/2602.04770/) (2026)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning](https://mlsanity.com/paper/2309.16984/) (2023)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [Energy-Weighted Flow Matching for Offline Reinforcement Learning](https://mlsanity.com/paper/2503.04975/) (2025)
- [Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning](https://mlsanity.com/paper/2402.04080/) (2024)
- [Guided Flow Policy: Learning from High-Value Actions in Offline Reinforcement Learning](https://mlsanity.com/paper/2512.03973/) (2025)

## Abstract (arXiv)

Drifting models have emerged as a highly efficient and stable paradigm for policy design in offline reinforcement learning (RL). However, standard drift policies determine repulsion solely from geometric relationships among generated actions and therefore cannot distinguish them by expected value. To address this limitation, we introduce Value-Guided Repulsion Q-Learning (VRQL) to integrate action value estimates into the particle interaction field. For each state, VRQL combines geometric kernel distance with a normalized Q value scaling. This mechanism assigns greater repulsive influence to particles with lower values while strictly retaining attraction toward behavior action. Consequently, this value-guided interaction field aligns behavior regularization with policy improvement without adding an auxiliary behavior model stage. On 50 OGBench task configurations and 6 D4RL AntMaze configurations, VRQL demonstrates highly competitive performance against established baselines, suggesting that value-guided particle interaction is an effective method for offline RL.
