# StreamErase: Towards Ultra-Fast Streaming Video Erasing

arXiv: https://arxiv.org/abs/2610.20137 · HTML: https://mlsanity.com/paper/2610.20137/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 51 of its 59 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [Improved Techniques for Training Consistency Models](https://mlsanity.com/paper/2310.14189/) (2023)
- [InstaFlow: One Step is Enough for High-Quality Diffusion-Based Text-to-Image Generation](https://mlsanity.com/paper/2309.06380/) (2023)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [SDXL-Lightning: Progressive Adversarial Diffusion Distillation](https://mlsanity.com/paper/2402.13929/) (2024)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion](https://mlsanity.com/paper/2403.06976/) (2024)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [Diffusion Adversarial Post-Training for One-Step Video Generation](https://mlsanity.com/paper/2501.08316/) (2025)
- [Long Context Tuning for Video Generation](https://mlsanity.com/paper/2503.10589/) (2025)
- [Deep Video Inpainting](https://mlsanity.com/paper/1905.01639/) (2019)
- [VideoLCM: Video Latent Consistency Model](https://mlsanity.com/paper/2312.09109/) (2023)
- [Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2506.09350/) (2025)

## Abstract (arXiv)

Current video object removal methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present StreamErase, enabling sub-second latency with up to 26 FPS streaming generation on a single GPU. Our approach first augments a text-to-video model with mask input to generate high-quality videos that erase target objects and synthesize coherent backgrounds, but does not perform inference on the fly. As such, we progressively transfer the erasing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming eraser, enabling long-horizon erasing without sacrificing visual fidelity. Several key challenges arise when generating videos over long, potentially infinite horizons: (1) bridging the domain gap from training on finite length and extrapolating to long horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without increasing computational cost as the context grows. To address these challenges, we carefully designed sliding-window causal attention with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Finally, we establish a dedicated benchmark, LongErase, for streaming long-video object removal. Our model achieves strong performance compared to existing video object erasing models and generalizes well to real-world video scenarios, uniquely enabling infinite-length streaming. With StreamErase, users can input a mask and see the erasing results unfold in real-time, delivering a truly interactive experience.
