# DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing

arXiv: https://arxiv.org/abs/2610.20124 · HTML: https://mlsanity.com/paper/2610.20124/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 45 of its 47 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Builds on (most cited first, 30 of 45)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild](https://mlsanity.com/paper/2308.16894/) (2023)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [Canonical Surface Mapping via Geometric Cycle Consistency](https://mlsanity.com/paper/1907.10043/) (2019)

## Abstract (arXiv)

Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand articulation from videos remains challenging, especially in real-world scenes where occlusion and partial visibility are common. Video generation pretraining offers rich spatial and temporal priors for this task, but its focus on visual synthesis leaves a gap between these representations and explicit human geometry. We present DreamHMR, a general framework that adapts video generation priors for complete body-and-hand reconstruction. It follows a global-to-local strategy, first grounding video representations in human geometry and then refining body and hand detail with reliable local evidence. Global Body Representation Transfer trains the video backbone to predict complete human renderings, turning its native prediction task into a means of learning surface correspondence and posed geometry. Local Joint Feature Enhancement combines contextual estimates with reliable local evidence to recover fine body and hand detail, while limiting interference from occluders and background. Experiments on five datasets with four video backbones demonstrate strong reconstruction performance across backbone families. Under a unified evaluation protocol, our best model outperforms the best existing methods on all reported metrics of 3DPW, EMDB-1, and RICH, reducing body MPJPE by 4.2%, 4.7%, and 6.1%, respectively. In more challenging occlusion settings on held-out BEDLAM and EgoBody sequences, DreamHMR reduces overall body and hand MPJPE by 7.0% and 10.0%, respectively. Our code will be made publicly available.
