# Explorer-Zero: Improving Self-Play for Long-Horizon Tasks with Decomposable Verifiable Rewards

arXiv: https://arxiv.org/abs/2610.19868 · HTML: https://mlsanity.com/paper/2610.19868/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 29 of its 54 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- Synthetic data and self-improvement for LLMs / [Self-play RL for reasoning](https://mlsanity.com/synth/self-play-rl-for-reasoning/)

## Builds on (most cited first, 29 of 29)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments](https://mlsanity.com/paper/2501.10893/) (2025)
- [What Makes a Reward Model a Good Teacher? An Optimization Perspective](https://mlsanity.com/paper/2503.15477/) (2025)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [AgentSynth: Scalable Task Generation for Generalist Computer-Use Agents](https://mlsanity.com/paper/2506.14205/) (2025)
- [Dr. Zero: Self-Evolving Search Agents without Training Data](https://mlsanity.com/paper/2601.07055/) (2026)
- [GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators](https://mlsanity.com/paper/2512.19682/) (2025)
- [Search Self-play: Pushing the Frontier of Agent Capability without Supervision](https://mlsanity.com/paper/2510.18821/) (2025)
- [Tool-R0: Self-Evolving LLM Agents for Tool-Learning from Zero Data](https://mlsanity.com/paper/2602.21320/) (2026)
- [SPELL: Self-Play Reinforcement Learning for Evolving Long-Context Language Models](https://mlsanity.com/paper/2509.23863/) (2025)
- [Scaling Synthetic Task Generation for Agents via Exploration](https://mlsanity.com/paper/2509.25047/) (2025)
- [Milestone-Guided Policy Learning for Long-Horizon Language Agents](https://mlsanity.com/paper/2605.06078/) (2026)
- [Propose, Solve, Verify: Self-Play Through Formal Verification](https://mlsanity.com/paper/2512.18160/) (2025)
- [State2State: Environment-Derived Mid-Training for LLM Agents](https://mlsanity.com/paper/2608.04934/) (2026)
- [J-Zero: Unified Challenger--Solver--Judge Self-Evolution from Zero Data](https://mlsanity.com/paper/2608.26582/) (2026)

## Abstract (arXiv)

Training LLM agents on long-horizon interactive tasks with reinforcement learning typically relies on human-annotated tasks and reliable verification, both expensive to construct for stateful environments. Self-play offers an alternative, but must generate achievable, compositional tasks and provide feedback beyond binary outcomes. We propose Explorer-Zero, a self-play framework that jointly generates tasks and fine-grained, verifiable rewards through environment interaction. A learned proposer explores the environment, constructs tasks, and records intermediate and final states as verification targets. These checkpoints reward partial completion, while alternating proposer--solver training adapts the generated curriculum. We show theoretically that subtask rewards reduce collapse among unsuccessful rollouts when they complete different numbers of subtasks. Without human-annotated training tasks, Explorer-Zero outperforms the evaluated self-play baselines across ALFWorld, ScienceWorld, and AppWorld; on AppWorld, our 30B agent reaches 59.67% task success, approaching 62.65% for RL on human-annotated tasks. Further analyses support task-relevant composition and benefits on complex tasks, while self-play initialization improves subsequent human-data RL across all three benchmarks.
