# Recognizing Dialogue Ambiguity via Candidate Set Visual Grounding

arXiv: https://arxiv.org/abs/2610.19723 · HTML: https://mlsanity.com/paper/2610.19723/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 51 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Builds on (most cited first, 22 of 22)

- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [MDETR -- Modulated Detection for End-to-End Multi-Modal Understanding](https://mlsanity.com/paper/2104.12763/) (2021)
- [Ferret: Refer and Ground Anything Anywhere at Any Granularity](https://mlsanity.com/paper/2310.07704/) (2023)
- [GLaMM: Pixel Grounding Large Multimodal Model](https://mlsanity.com/paper/2311.03356/) (2023)
- [Visual7W: Grounded Question Answering in Images](https://mlsanity.com/paper/1511.03416/) (2015)
- [Audio-Visual Scene-Aware Dialog](https://mlsanity.com/paper/1901.09107/) (2019)
- [The Prompt Report: A Systematic Survey of Prompt Engineering Techniques](https://mlsanity.com/paper/2406.06608/) (2024)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions](https://mlsanity.com/paper/1710.06280/) (2017)
- [Interactive Visual Grounding of Referring Expressions for Human-Robot Interaction](https://mlsanity.com/paper/1806.03831/) (2018)
- [SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations](https://mlsanity.com/paper/2104.08667/) (2021)
- [GREC: Generalized Referring Expression Comprehension](https://mlsanity.com/paper/2308.16182/) (2023)
- [Object Localization under Single Coarse Point Supervision](https://mlsanity.com/paper/2203.09338/) (2022)
- [WeDetect: Fast Open-Vocabulary Object Detection as Retrieval](https://mlsanity.com/paper/2512.12309/) (2025)
- [Training object class detectors with click supervision](https://mlsanity.com/paper/1704.06189/) (2017)
- [Acknowledging Focus Ambiguity in Visual Questions](https://mlsanity.com/paper/2501.02201/) (2025)
- [J-CRe3: A Japanese Conversation Dataset for Real-world Reference Resolution](https://mlsanity.com/paper/2403.19259/) (2024)

## Abstract (arXiv)

Interpreting an ambiguous utterance in real-world interactions often requires context beyond a single utterance. When the utterance refers to objects in a visual scene, it is necessary to maintain and update the set of plausible referents as context accumulates, without assuming that the available information identifies a unique object. However, prior work on interactive visual grounding, which localizes objects referred to by linguistic expressions, has focused on identifying a unique object once sufficient dialogue context becomes available. To address this gap, we propose Candidate Set Visual Grounding (CSVG), a task for estimating the set of objects consistent with the given dialogue context. We further introduce CandVG, a benchmark that evaluates how the candidate set changes across dialogue turns. Our evaluation of vision-language models shows that stronger visual grounding capability does not necessarily yield better CSVG performance. In particular, models have difficulty predicting the complete candidate set, owing to challenges in candidate generation and premature commitment to a small set of candidates in early turns. Nevertheless, we find that this limitation can be partially mitigated in the evaluated large-scale models using instructions designed for CSVG.
