# Remember, Revisit, Revise: Scaffold Memory for Long-Horizon 3D Geometry

arXiv: https://arxiv.org/abs/2610.19674 · HTML: https://mlsanity.com/paper/2610.19674/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Builds on (most cited first, 30 of 38)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Rethinking Visual Geo-localization for Large-Scale Applications](https://mlsanity.com/paper/2204.02287/) (2022)
- [MixVPR: Feature Mixing for Visual Place Recognition](https://mlsanity.com/paper/2303.02190/) (2023)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [EigenPlaces: Training Viewpoint Robust Models for Visual Place Recognition](https://mlsanity.com/paper/2308.10832/) (2023)
- [STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer](https://mlsanity.com/paper/2508.10893/) (2025)
- [BoQ: A Place is Worth a Bag of Learnable Queries](https://mlsanity.com/paper/2405.07364/) (2024)
- [VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstruction](https://mlsanity.com/paper/2601.19887/) (2026)
- [AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend](https://mlsanity.com/paper/2511.20343/) (2025)
- [ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association](https://mlsanity.com/paper/2509.01584/) (2025)
- [SLAM-Former: Putting SLAM into One Transformer](https://mlsanity.com/paper/2509.16909/) (2025)

## Abstract (arXiv)

Geometry foundation models estimate camera poses and 3D scene structure from video sequences, but maintaining consistent reconstructions over long horizons remains challenging. Feed-forward models process long sequences as independent, fixed-length frame windows and align their predictions, causing pose and reconstruction errors to accumulate across windows. Streaming models retain information from past frames to inform future predictions, but cannot revise earlier estimates when later observations reveal errors. To address this, we introduce Scaffold MemOry for Revision (SMORE), a framework equipping frozen geometry foundation models with a revisable external memory for long-horizon inference. Inspired by hippocampal associative memory in biological brains, which links spatial context with sensory experience, SMORE associates where an observer is with what it observes, enabling past observations to be stored, retrieved, verified against new evidence, and revised when inconsistencies are detected. We evaluate SMORE with eight competitive geometry models on five datasets spanning camera pose estimation, multi-view depth estimation, 3D point-cloud reconstruction, simultaneous localization and mapping (SLAM), and novel view synthesis. Across all evaluated models, SMORE consistently improves long-sequence pose estimation, reduces multi-view depth error by up to 58%, reduces Chamfer distance for 3D point-cloud reconstruction by up to 43%, and achieves average trajectory error as low as 2.9 cm in long-horizon SLAM. By retaining corrected poses and observations, SMORE further improves the fidelity and spatial consistency of large-scale 3D scene reconstruction. These results establish revisable external memory as a flexible interface for extending pretrained geometry models beyond fixed-context prediction toward iterative, error-correcting inference over long visual sequences.
