# Comprehensive Comparisons of Reinforcement Learning Algorithms in Autonomous Driving

arXiv: https://arxiv.org/abs/2610.19429 · HTML: https://mlsanity.com/paper/2610.19429/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 9 of its 21 references that are in the map.
- First posted on arXiv 14 Oct 2026.

## Placed in

- End-to-end autonomous driving / [Reinforcement learning for driving](https://mlsanity.com/driving/reinforcement-learning-for-driving/)
- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 9 of 9)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Learning to Drive in a Day](https://mlsanity.com/paper/1807.00412/) (2018)
- [A Survey of Deep RL and IL for Autonomous Driving Policy Learning](https://mlsanity.com/paper/2101.01993/) (2021)
- [Measuring the Reliability of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1912.05663/) (2019)
- [Safe Deep Q-Network for Autonomous Vehicles at Unsignalized Intersection](https://mlsanity.com/paper/2106.04561/) (2021)
- [Revisiting the Gumbel-Softmax in MADDPG](https://mlsanity.com/paper/2302.11793/) (2023)
- [Real-Time Solution-Seeking for Game-Theoretic Autonomous Driving via Time-Distributed Iterations](https://mlsanity.com/paper/2604.16184/) (2026)

## Abstract (arXiv)

This paper presents a comprehensive comparison of four representative reinforcement learning (RL) methods in autonomous vehicle (AV) decision-making, including: Fitted Value Iteration (FVI), Rollout Classification Policy Iteration (RCPI), Deep Q-Network (DQN), and a discrete-action adaptation of Deep Deterministic Policy Gradient (D-DDPG). The four methods are applied to the same AV decision-making problem at an unsignalized intersection and are compared in terms of optimality and safety, training stability, and training and decision cost. RCPI is the closest to a reference solution and has the most stable training process. However, it is the least data-efficient. D-DDPG reaches the second-smallest gap to a reference solution with the highest data efficiency, but has the least training stability. DQN is the most stable model-free method but has the highest collision rate. FVI achieves a lower collision rate than DQN, but is less data-efficient and less stable. Based on these results, we provide suggestions for selecting a method according to whether a model is available, the budget for training, and whether stable training is required.
